Archive for art

seeing spots, being dots

Today I received the following invitation for a new performance at Diabolus by Juria Yoshikawa and Nnoiz Papp:

‘Seeing Spots, Being Dots (Dance of Mayhem Plus Homogeneity)
Juria Yoshikawa: Kinetic environment and participatory performance
Nnoiz Papp: Musical composition and musical performance
Olga Wunderlich: Curator in rl and sl

Let us suppose that we’re all just a temporary mishmash of dots on a screen. All of our energy, personality and uniqueness is just a collection of bouncing color dots creating seemingly meaningful patterns we call a virtual world. Zoom in and you are a sea of dots with no form. Zoom back and you’re just a spot on the map. In celebration of all of our dottiness and spottiness, virtual installation artist Juria Yoshikawa will join up with composer-artist Nnoiz Papp to perform “Seeing Spots, Being Dots” at Diabolus Island as part of the current art show CARP3. The performance will be simultaneously shown at  the Scala in Friedrichstr. 112A as a part of the Directors Lounge Festival in Berlin. Participation welcome: The “dance” is open to all attendees of the virtual event. People will receive a dot costume and large kinetic sculptures to wear to take part in this improvised performance. If you would like to participate, please IM Juria Yoshikawa by 2/13 and she will give you the costume, sculptures and event instructions.’

Time schedule:

In SL: 02/15, 9:15am slt, part of the Carp3 show, Diabolus Art Space

In RL: 02/15, 6:15pm, part of the Directors Lounge Festival in Berlin Scala in Friedrichstr. 112A Berlin-Mitte

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bridges again

carp3 caravaggio bonetto

In one of the reports of the in-world discussions about sl economy on the mixedrealities blog, I read how someone explained that sl economy cannot be compared to real life economy since the only actual product in sl is creativity. I totally agree. Yes, even for plotting a scam one would actually need some amount of creativity. And in my experience I see more and more emphasis on this in sl. A lot of the big corporate and commercial companies that wanted to be ‘in sl’ when it was all hyped are saying their goodbyes now and I understand why. It is because they have not taken the time to figure out what sl is really about and made a mistake thinking that only being in sl would bring them more success and more customers. It does not work that way. People have sl avi’s for different reasons obviously, but I think they always involve words such as wonder, escape, inspiration, internet development and the future. And for me these words do not come to mind when dealing with RL banking issues for instance. What does come to mind however is that it comes as no surprise that so many artists are active in sl, or any other virtual world. When it comes to big changes in our world artists have always been there. So they are here, obviously. To explore, to work with it, research it, to develop. Recently I met a student from the Ecole Nationale Supérieure des Arts Décoratifs in Paris. He is working on the land his school uses for their students. Thats what I like, RL art institutions asking their students to work in and explore the possibilities of sl. This land can be found here. And a few days before I met him I ended up in Diabolus. A gallery space where several artists are working, among which Juria Yoshikawa, Josina Burgess, Velazquez Bonetto and Caravaggio Bonetto. All RL artists from different parts of the world. At the moment they have Carp3 going on, a cybernetic art research project as the sign in the gallery says. Reading one of the artists profiles I found out that some of these artists are working with a curator from a rl museum in denmark on a rl exhibition on cybernetic art. I contacted this curator and asked her about her plans, I had seen her name around a few times already but never actually got to talking to her. This is what she answered:

I am working on an idea for an exhibition that interacts with SL…saw the one today at Statens Museum…Tagging Art..not interesting, just two big screens..no interaction’

So, apparently the Statens Museum in Denmark already gave some attention to sl art with this tagging art exhibition. She continued:

All there is in the exhibition is two giant computer screens and a box that jumps if you click on it in sl. In RL you must be able to feel you are in sl’

So, as far as I’m concerned she mentioned one of the essential ingredients to make a rl exhibition on sl art a good one. Interaction. I must say, I can’t wait to hear more about this project and see how it will develop.

Above pic: a work by Caravaggio Bonetto at Diabolus.

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up! up! up! we go!

Due to another one of the i(mpossible) i(n) r(eal) l(ife) landmarks I received, I met miss strawberry holiday and her (as she calls it) lovely stalker miss wendyofneverland fussbudget. I just landed right in the middle of a garden where strawberry was still working on a new project. Apparently they already had a lot of visiters for this new work that wasn’t even finished yet. However, they took me to another one of strawberry’s works, an installation called on their journeys which was at the NMC land. A journey for sure. Upwards. I didn’t realize it at first but the whole thing is actually a walk upwards. The path in itself is pretty clear but your journey gets easily distracted by all the things happening to you while underway. Circled platforms changing colour while walking around on them, clocks that suddenly appear, steps that seem missing (miss fussbudget: ‘have faith’), round spheres that suddenly pop up and surround you and all other kinds of surprises that respond to your presence. The notecard says:

‘Everything in this build is interactive. There are sounds, particles, lights, and textures that change and interact with your avatar. But they’re all based on your avatars location. If you’re not on the path, you’ll miss the interactive parts!’

on their journeys

When I started my journey I did stay on the path but didn’t immediately realize where I was heading, and only when I zoomed out with my camera I saw the complete thing…oh, so much more steps to go. Hang in there vi, just a few more. I would advise newbies to visit this installation before doing anything else in sl since it’s a major lesson in walking. I actually fell off a few times myself (notecard:’It’s OKAY to fall off! Every journey has it’s setbacks!). Especially the one time where I almost reached the top was quite charming. Anyway, the ‘upstairs’ is supposed to resemble a room, in a city, strawberry’s room. As she said it: the room of a confident woman in her element. To me the beginning and the end were a little bit too illustrative to my taste but the journey itself I thought was pretty well done. I actually felt tired and content when I finally reached the top.

And that same feeling happened to me again when I witnessed one of the 444 prims performances done by eifachfilm vacirca. I didn’t really know what to expect, I mean rezzing 444 prims? So I sat down at one of the grandstands and eifachfilm started. one box, two boxes, three boxes. I lost count then and there. This was going pretty fast, and eifachfilm was building a tower. Clicking the boxes gave us bible sentences from genesis 11, the story of the tower of babel. So my screen filled with coloured boxes and bible texts I tried to keep up with eifachfilms building speed by clicking the top boxes. This was hard work too and I think that already halfway I started asking myself how much longer…but we weren’t there yet. In fact eifachfilm took the tower and us right through one of juria yoshikawa’s works up in the sky. The whole performance lasted about an hour and it actually felt like a relief when eifachfilm planted the last box.

444 prims

I think this is what I liked about both works the most, how it actually really integrated me, the effect it had on me.

A film of the 444 prims performance can be seen here.

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hyperformalism

skydancers second spring

Already a while ago I joined the group impossible in real life which keeps me posted on all sorts of interesting new projects. It was thanks to this group that I heard about the new performance of DanCoyote Antonelli’s ZeroG SkyDancers third production called ‘Second Spring’. In the information about the show: ‘Second Spring is a completely live story performance. SkyDancers perform in-flight choreography without the benefit of animations or gestures of any kind following cues given in real time on a private im channel. DanCoyote “calls” the show to keep time with the score written and performed by ZeroOne Paz’. I already heard both names, dancoyote and skydancers, before and decided I wanted to see it. I had already seen some of DC’s work and of all things I saw I was in fact most impressed by his ambitions and the fact that he has developed a whole new theory about his sl art, called hyperformalism. In his artist statement DC writes the following about this hyperformalism:

‘In 2003, building on earlier constructs, I coined ‘hyperformalism’ to provide theoretical rationale for art work being performed with digital and network tools. Hyperformalism is a synthetic term that describes formalist abstraction in hyper medium. Formalist abstraction refers to such concerns as the non-anthropomorphic exploration of line, shape, color and spatial displacement. Hyper medium describes characteristics not available in the physical medium, such as ersatz gravity and micro and macro scale, as well as network transportability, which is analogous to hyper text in its nonlinearity. Two years ago I was invited by a curator to exhibit work in the virtual world of second life, and I translated my proxy, DanCoyote, into an avatar to continue my work in hyperformalism within the virtual world’.

In the information given in sl about his art he writes about his ambitions: ‘I fully intend to show the SL art in the MOMA [Museum of Modern Art], Whitney, Tate and Guggenheim. My favorite quote is from Rubaiyat Shatner, curator of SL gallery Ars Virtua and member of RL art group Ars Electronica, who said that he learned from my show that there is NO virtual reality, it is all real.”

Having read that I asked DC about these ambitions and if and how things are progressing. His answer: ‘my intent is to cross the border from sl to rl’. Yes, exactly the thing I had been wondering about for a while now. The bridge from rl to sl has been crossed by many already and some decided to return halfway and emptyhanded, but my question is how we can go back and forth and actually bring stuff from sl into rl! How? Showing these works on screen for instance would not do justice to it. I think. However, on the other hand, when I see and experience these works while being in sl I am behind a screen myself. So why do I say that? Why do I think showing them on a screen would not do them justice? Is that because when I’m in sl I am actually being interactive? With my avi, with my fellow avi’s, with the artworks? DC’s art exhibition at NMC is not called full immersion for nothing. Think of the work of edo autopoiesis (see previous post) for instance, can’t be performed in RL, there is no place where I could fly above the clouds in a small vessel to listen to an orchestra of windmills. In fact, there is no second life wind outside second life which is an important ingredient of the work. I can however experience it in sl. But if, let’s follow DC’s ambitions here for a moment, the MOMA would like to show it, how in the world should that be done? I go around sl asking those things to artists and everybody is thinking about it and investigating it. I also asked DC. Here is an excerpt of his answer: ‘my work looks like objects, but it is not. Every work I do is the embodiment of a conceptual framing. A so called “interactive” work installation is not about the sensors or about the hardware at all, it is about the experience, the conceptual bent of the application. In SL the hardware is moot. And more fluency and subtle research into reactivity and interactivity is possible. What I am saying is that in RL it takes an army of people to do what one programmer can do in SL. How does one get it in a RL museum? By bringing the viewer to sl, by acknowleging telepresence as real’.

Well, since the whole thing dazzles me I can only say for now that I can’t wait to see which rl institution will pick it up and start crossing that bridge.

About the skydancers, DC makes a clear distinction between the work he does with the skydancers and his fine art. Both are branches of the hyperformal tree but the skydancers are more casual and more accessable. It’s hyperformal theater. Above pic may give an impression of the skydancers performance. And if you want to see more about hyperformalism and the skydancers you can look here, it’s a nice and very clear short film.

 

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